There are others that will work (better or worse) for your particular hardware. NOTE: This is not the only possible combination of plugins.
( internal X & Internal Y= Very High, Stretching mode: Stretch to full window size, render Mode: 2 (Use framebuffer object) text filt = 2 FPS limit= 63, Compatibility=2,3,2 Shader effects= 5 (GLSlang Files (gpuPeteOGL2-slv/slf))
* The 32-bit CD versions (except for the PC version) feature load times after the Mavericks' intro FMV, including a very long wait when first booting up the game. * The Japanese editions feature two J-Pop songs by Kotono Shibuya, "One More Time" (opening theme) and "I'm Believer" (ending theme). * The Mavericks' intros use FMV, with a remixed version of the classic Mega Man Robot Masters Intro. * Slightly enhanced sprites and animation, additional animated cut-scenes, remixed music tracks, and new sound effects. Mega Man X3 was the first game in which Zero is a playable character in addition to X.Īn enhanced version was also released on the Sega Saturn, PlayStation, and PC (herein referred to as the 32-bit CD version) later that year, and the PC version arrived in North America in 1997.ĭifferences with the SNES version include: Like its predecessor, Mega Man X2, Capcom included the Cx4 chip to allow for some limited 3D graphics and transparency effects. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. Mega Man X3 is a video game released in 1995 by Capcom.